MAKER · JAVA

Make a Prop Hunt game

The tag-and-camouflage classic: hiders blend into the scenery while seekers hunt them, and getting caught flips you to the seekers' side. A round timer decides it. Built by the composable engine from tag + camouflage + infection primitives, so it's valid every time.

WHAT YOU ACTUALLY GET — REAL OUTPUT FOR “A PROP HUNT GAME

Prop Hunt · Java datapack · 22 files

It does this: a Java datapack with 17 functions (maps).

README.txt
data/minecraft/tags/function/load.json
data/minecraft/tags/function/tick.json
data/prop_hunt/function/assign_one.mcfunction
data/prop_hunt/function/begin.mcfunction
data/prop_hunt/function/build.mcfunction
data/prop_hunt/function/caught.mcfunction
data/prop_hunt/function/countdown_sec.mcfunction
data/prop_hunt/function/countdown_tick.mcfunction
… 13 more

Start it: /function prop_hunt:build

How it works

  1. 1Describe it: "a prop hunt game" — add a theme, seeker count or arena size.
  2. 2Install the datapack and /reload.
  3. 3Run /function <name>:play to start a round.

Questions people ask

How is this different from Hide & Seek?

Same family — Prop Hunt leans on camouflage-and-tag with infection on catch. If you want the flagship camouflage mode with a win leaderboard, try the Hide & Seek maker.

What happens when a hider is caught?

They're infected and join the seekers, so the hunt accelerates toward the timer.

Does it work on a server?

Yes — drop the datapack into the world and everyone in it plays.

Why it never breaks

No language model writes these files. Deterministic engines parse your description into validated parameters and emit game files that are correct by construction — then CI boots real Paper and Bedrock servers weekly to prove packs still load on current Minecraft. Read the full story on the comparison page or in the docs.