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MAKER · JAVA

Make a Prop Hunt game

Prop Hunt Maker — example of what this maker builds
A render of the kind of thing this maker builds — our renderer, not a game screenshot.

The tag-and-camouflage classic: hiders blend into the scenery while seekers hunt them, and getting caught flips you to the seekers' side. A round timer decides it. Built by the composable engine from tag + camouflage + infection primitives, so it's valid every time.

Try it right here

Maps build on a paid plan — trying is free and costs you nothing.

Playable maps are part of Diamond Ore. Building one needs a plan — trying costs you nothing.

Actual generated output

Prop Hunt — one hunter to start on a solid arena: survive to the end — anyone caught switches sides. Spawns you in a real lobby. One command: /function prop_hunt:play

Format
Java datapack
Edition
Minecraft Java
Download
prop-hunt.zip
Version context
Generated target: 26.3
Included files (22)
README.txt
data/minecraft/tags/function/load.json
data/minecraft/tags/function/tick.json
data/prop_hunt/function/assign_one.mcfunction
data/prop_hunt/function/begin.mcfunction
data/prop_hunt/function/build.mcfunction
data/prop_hunt/function/caught.mcfunction
data/prop_hunt/function/countdown_sec.mcfunction
data/prop_hunt/function/countdown_tick.mcfunction
data/prop_hunt/function/game_tick.mcfunction
data/prop_hunt/function/kit.mcfunction
data/prop_hunt/function/load.mcfunction
data/prop_hunt/function/lobby.mcfunction
data/prop_hunt/function/play.mcfunction
data/prop_hunt/function/player_down.mcfunction
data/prop_hunt/function/second_tick.mcfunction
data/prop_hunt/function/seekers_win.mcfunction
data/prop_hunt/function/start.mcfunction
data/prop_hunt/function/tick.mcfunction
data/prop_hunt/function/win.mcfunction
pack.mcmeta
pack.png

Installation and verification

  1. Back up your Java world and confirm the target Minecraft version in pack.mcmeta and README.
  2. Place the zip in that world's datapacks folder. pack.mcmeta must be at the zip root.
  3. Run /reload and /datapack list enabled with permission to use commands. Follow the pack's README for its start function and gameplay controls.

Generated entry point: /function prop_hunt:build. Read the README before running it; map/build functions can change blocks.

This file inventory is produced from the example prompt by the repository generator. Structural checks do not prove every gameplay interaction, performance level, device or future Minecraft version. Generated assets can conflict with other packs.

How pack validation works

How it works

  1. 1Describe it: "a prop hunt game" — add a theme, seeker count or arena size.
  2. 2Install the datapack and /reload.
  3. 3Run /function <name>:play to start a round.

Questions people ask

How is this different from Hide & Seek?

Same family — Prop Hunt leans on camouflage-and-tag with infection on catch. If you want the flagship camouflage mode with a win leaderboard, try the Hide & Seek maker.

What happens when a hider is caught?

They're infected and join the seekers, so the hunt accelerates toward the timer.

Does it work on a server?

Yes — drop the datapack into the world and everyone in it plays.

Capabilities and limitations

Arena Forge generation and exports require a paid plan. You can explore the studio before upgrading. Start in an empty test world: build functions place blocks, and players should playtest spawn safety, team balance and win conditions.

Generated files pass structural checks, and representative packs have automated runtime tests. Test your particular creation in a copy of the world. Read the validation methodology.

Choose a format and learn how to install it