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MAKER · JAVA + BEDROCK

Make a Hide & Seek game for any device

Hide & Seek Map Maker — example of what this maker builds
The arena this maker generates, drawn by our renderer from the pack's own geometry.

The Prismstalker mode gives hiders camouflage (invisibility) while seekers hunt them down — catches convert hiders into seekers, a round timer decides the winner, and a persistent star leaderboard tracks wins. Say "for my phone" and it builds a Bedrock add-on instead of a Java datapack.

Try it right here

Maps build on a paid plan — trying is free and costs you nothing.

Playable maps are part of Diamond Ore. Building one needs a plan — trying costs you nothing.

Actual generated output

Prismstalker Hide & Seek — hiders turn invisible and blend into the arena while 2 seekers hunt them; caught hiders join the seekers, and survivors glow in the last 30 seconds. Spawns you in a real lobby (basic kit). One command: /function prismstalker_hide_seek:play

Format
Java datapack
Edition
Minecraft Java
Download
prismstalker-hide-seek.zip
Version context
Generated target: 26.3
Included files (25)
README.txt
data/minecraft/tags/function/load.json
data/minecraft/tags/function/tick.json
data/prismstalker_hide_seek/function/begin.mcfunction
data/prismstalker_hide_seek/function/build.mcfunction
data/prismstalker_hide_seek/function/caught.mcfunction
data/prismstalker_hide_seek/function/countdown_sec.mcfunction
data/prismstalker_hide_seek/function/countdown_tick.mcfunction
data/prismstalker_hide_seek/function/game_tick.mcfunction
data/prismstalker_hide_seek/function/hide_tick.mcfunction
data/prismstalker_hide_seek/function/hiders_win.mcfunction
data/prismstalker_hide_seek/function/kit_hider.mcfunction
data/prismstalker_hide_seek/function/kit_seeker.mcfunction
data/prismstalker_hide_seek/function/load.mcfunction
data/prismstalker_hide_seek/function/lobby.mcfunction
data/prismstalker_hide_seek/function/play.mcfunction
data/prismstalker_hide_seek/function/release.mcfunction
data/prismstalker_hide_seek/function/scores.mcfunction
data/prismstalker_hide_seek/function/second_tick.mcfunction
data/prismstalker_hide_seek/function/seekers_win.mcfunction
data/prismstalker_hide_seek/function/start.mcfunction
data/prismstalker_hide_seek/function/tick.mcfunction
data/prismstalker_hide_seek/function/update_board.mcfunction
pack.mcmeta
pack.png

Installation and verification

  1. Back up your Java world and confirm the target Minecraft version in pack.mcmeta and README.
  2. Place the zip in that world's datapacks folder. pack.mcmeta must be at the zip root.
  3. Run /reload and /datapack list enabled with permission to use commands. Follow the pack's README for its start function and gameplay controls.

Generated entry point: /function prismstalker_hide_seek:build. Read the README before running it; map/build functions can change blocks.

This file inventory is produced from the example prompt by the repository generator. Structural checks do not prove every gameplay interaction, performance level, device or future Minecraft version. Generated assets can conflict with other packs.

How pack validation works

How it works

  1. 1Describe it: "a hide and seek game, 2 seekers, cave theme" — seekers, theme, arena size and timers are all knobs.
  2. 2For phones/consoles say "for my phone" or pick Bedrock — you get a one-tap .mcpack.
  3. 3Run /function <name>:play (Java) or type !play in chat (Bedrock) to start a round.

Questions people ask

How does hiding work without prop models?

Hiders get true invisibility plus particle/sound feedback — a camouflage take on prop hunt that works on vanilla clients with no client mods.

Does the Bedrock version really work on consoles?

Yes — it's a behavior pack using stable Bedrock script APIs, tested by CI on a real Bedrock Dedicated Server.

Can friends without the pack join?

Anyone in the world plays — the pack lives server-side (or in the world), nothing to install per player.

Capabilities and limitations

Arena Forge generation and exports require a paid plan. You can explore the studio before upgrading. Start in an empty test world: build functions place blocks, and players should playtest spawn safety, team balance and win conditions.

Generated files pass structural checks, and representative packs have automated runtime tests. Test your particular creation in a copy of the world. Read the validation methodology.

Choose a format and learn how to install it