MAKER · JAVA

Make a parkour course with real timing

Describe the course and get a stage-based parkour run: procedurally-placed pads that get harder per stage, gold-block checkpoints, automatic fall rescue back to your last checkpoint, a per-player run timer and a persistent best-time sidebar.

WHAT YOU ACTUALLY GET — REAL OUTPUT FOR “A PARKOUR COURSE WITH 4 STAGES

Parkour Rush · Java datapack · 17 files

It does this: a Java datapack with 12 functions (maps).

README.txt
data/minecraft/tags/function/load.json
data/minecraft/tags/function/tick.json
data/parkour_rush/function/back.mcfunction
data/parkour_rush/function/build.mcfunction
data/parkour_rush/function/checkpoint_1.mcfunction
data/parkour_rush/function/checkpoint_2.mcfunction
data/parkour_rush/function/checkpoint_3.mcfunction
data/parkour_rush/function/finish.mcfunction
… 8 more

Start it: /function parkour_rush:build

How it works

  1. 1Describe it: "a parkour course with 5 stages" — stage count and theme shape the course.
  2. 2Install the datapack, then run /function <name>:play.
  3. 3Your timer starts when you do — beat the course and your best time goes on the leaderboard.

Questions people ask

What happens when I fall?

Fall rescue teleports you back to your last gold-block checkpoint — no void deaths, no climbing back for ten minutes.

Is the course the same every time?

The layout is seeded by the course name — same name, same course; new name, new course. Great for fair time competitions.

Can multiple players race?

Yes — timers are per-player and the best-time sidebar is persistent, so the leaderboard survives restarts.

Why it never breaks

No language model writes these files. Deterministic engines parse your description into validated parameters and emit game files that are correct by construction — then CI boots real Paper and Bedrock servers weekly to prove packs still load on current Minecraft. Read the full story on the comparison page or in the docs.