MAKER · JAVA

Make a King of the Hill arena

One hill, one rule: stand on the control point to rack up score, and the moment you're knocked off, someone else can take it. First player or team to the target score wins. The composable engine builds the pad, the scoring and the win logic from your description.

WHAT YOU ACTUALLY GET — REAL OUTPUT FOR “KING OF THE HILL ON A NETHER ARENA

King of the Hill · Java datapack · 20 files

It does this: a Java datapack with 15 functions (maps).

README.txt
data/king_of_the_hill/function/begin.mcfunction
data/king_of_the_hill/function/build.mcfunction
data/king_of_the_hill/function/countdown_sec.mcfunction
data/king_of_the_hill/function/countdown_tick.mcfunction
data/king_of_the_hill/function/game_tick.mcfunction
data/king_of_the_hill/function/kit.mcfunction
data/king_of_the_hill/function/load.mcfunction
data/king_of_the_hill/function/lobby.mcfunction
… 11 more

Start it: /function king_of_the_hill:build

How it works

  1. 1Describe it: "king of the hill on a nether arena" — theme, kit and score target are understood.
  2. 2Install the datapack and /reload.
  3. 3Run /function <name>:play to build the hill and start the contest.

Questions people ask

How is score earned?

You gain points every moment you're standing on the control point — contest it by knocking the current king off.

Solo or teams?

Both — say "2 teams" for team KOTH, or leave it free-for-all. The composable engine handles either.

Can I combine it with other rules?

Yes — "king of the hill but everyone has knockback sticks" builds exactly that.

Why it never breaks

No language model writes these files. Deterministic engines parse your description into validated parameters and emit game files that are correct by construction — then CI boots real Paper and Bedrock servers weekly to prove packs still load on current Minecraft. Read the full story on the comparison page or in the docs.