MAKER · BEDROCK

Hide & Seek for Bedrock — built from a sentence

Hide & Seek Map Maker (Bedrock) — example of what this maker builds
The arena this maker generates, drawn by our renderer from the pack's own geometry.

Describe your Hide & Seek game ("a hide and seek game for my phone") and the engine ships a complete scripted add-on: arena build, game loop, win detection and a ✔ Loaded! confirmation so you know it bound. Everything runs on-device — MCPE, Xbox, Switch, PlayStation and Windows.

Try it right here

Maps build on a paid plan — trying is free and costs you nothing.

Playable maps are part of Diamond Ore. Building one needs a plan — trying costs you nothing.

WHAT YOU ACTUALLY GET — REAL OUTPUT FOR “A HIDE AND SEEK GAME FOR MY PHONE

Prismstalker Hide & Seek · Bedrock add-on · 4 files

It does this: Prismstalker Hide & Seek — hiders turn invisible and blend into the arena while 1 seeker hunts them; caught hiders join the seekers, and survivors glow in the last 30 seconds. Spawns you in a real lobby (basic kit). Import the .mcpack, join the world and press the Compass you're given — it builds the map and starts the round..

README.txt
behavior_pack/manifest.json
behavior_pack/scripts/main.js
… 1 more

Start it: activate it on your world and join — the pack announces ✔ Loaded!

How it works

  1. 1Describe it: "a hide and seek game for my phone" — teams, theme and size are read from your words.
  2. 2Import the .mcaddon in one tap and activate the behavior pack on a flat creative world.
  3. 3Join and USE THE COMPASS you're handed — it builds the arena and starts the game.

Questions people ask

How do I start the game?

Use the Compass handed to you on spawn — it builds the arena and starts the round. (Chat commands are unreliable on Bedrock, so the Compass is the primary trigger by design.)

Which devices does it run on?

Everything Bedrock: iOS/Android, Xbox, Switch, PlayStation and Windows. The scripts target the stable 1.21.70+ API, no Experiments needed.

Java too?

Yes — the same describe-it flow builds a Java datapack version of Hide & Seek; pick Java (or say "datapack") and you get the /function quickstart variant instead.

Why it never breaks

No language model writes these files. Deterministic engines parse your description into validated parameters and emit game files that are correct by construction — then CI boots real Paper and Bedrock servers weekly to prove packs still load on current Minecraft. Read the full story on the comparison page or in the docs.